The Organization



Using Unity's hierarchy, and intelligent auto-naming of game objects, Flow offers a unique visual programming style. It is expressly built to support other components, has no external dependancies, and tries to be as simple as possible.

The components are:

  • Sequence
  • Parallel
  • Solo Sequence
  • Switch
  • Delay
  • Manual
  • Instant
  • Break
  • Continue
  • Conditional
  • Conditional Leaf