The Organization

Have been learning, for the uncountable time, that games actually want to be highly integrated. Having things call other things directly is not automatically a bad idea. Using events as weak RPCs is worse then direct calls. Anyway, this all to say that our project is coming along, i've got a bunch of the "meta" gameplay stuff working again, after a big refactor to clean up months of technical debt. Feels good!

One thing that i am proud of is how we have been "upgrading" old save files to whatever the latest format is. This to ensure that it is rock-solid so when we release and need to upgrade save files, we can be sure that it is going to work and not break everything.


Did the tutorial to Albion the MMOG. Pretty fun actually, although in reading about it, and thinking about the impact you can have on the environment, i'm not really sure i'm that interested in spending time there? I still prefer the classic Minecraft style of world-interactions? Being able to gather, and craft and build however i want, within the games limitations, is pretty great. I would like a more MMOGy style game, but using the Minecraft engine? I am pretty sure there are mods for it that might bring it closer to that? I should check...


Also now looking at the Web Bloat Score Calculator and seeing what i can do to improve the site. The biggest things are, of course, the photos. I have 1 javascript library, and it is like 9k, for the source-code highlighting. So, photos are it. I'm not sure i want to reduce the photo size, i like having the high quality images there... I guess i will never be part of the 250kb Club. sigh